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I am currently using the Torque game engine from Garage Games. I will post demos as they become available.

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The fifteenth demo is the first of the re-work from the ground up. This demo has the beginnings of the terrain generation program, interactive buildings, and all the regular infantry units with appropriate behaviors. There is not any AI for friendly or enemy units. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 15 (17 Mb)


The fourteenth demo is the other half of the major engine changes. The terrain system has been changed to make sure bad terrains aren't used as well as provide the pilot a view of the terrain before launching (but it still needs some polishing). The falling system is in place although the models will be slow to add the animation, for now they just freeze in place. And falling was possible thanks to the new piloting skill or balance system, along with an auto-balance option. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 14 (158 Mb)

The thirteenth demo is a half step through major engine changes. The campaign system has been included and 29 new Mech chassis have been added. The major engine changes are to put leading back in for ballistic weapons (with an indicator) and changing the jump mechanism back to "hops." Still to come is an overhaul in terrain generation and falling for Mechs with a piloting skill interface. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 13 (158 Mb)
After installing Demo 13, run the patch installer.
Download Demo 13.02 Patch (548 Kb)

The twelfth demo brings the combat engine near completion. Clan has been added as well as the ability to play as any of the 34 factions. Infantry can be carried on vehicles. And there are new terrains, Mechs, vehicles, weapons, and buildings. The biggest change is in the ability to update the game between demos. As the content grows in size, the need to download it repetitively has been eliminated. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 12 (94.4 Mb)
After installing Demo 12, run the patch installer.
Download Demo 12.07 Patch (19.03 Mb)

The eleventh demo brings the AI to a new level of interaction. While not complete, it is much more sophisticated than the previous AI. Friendly AI are now available and controllable (to a point). The terrain recieved an overhaul providing a more realistic environment as well as a few new terrain types. The mission structure was dramatically increased as well as the system to check when the missions are successful or failures. And lastly, the VTOL (helicoptor) has been added. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 11 (24.6 Mb)

The tenth demo is mostly an upgrade to Torque 1.4, however it was an opportunity to streamline the code and add some new features. Two new terrains, including lava, have been included. Level 2 Inner Sphere weapons and equipment have been added with 23 new variants using the new equipment. Four more vehicles have been added as well as the first battle armor; elementals. Onboard artillery and TAG brings an additional strategy to multi-player games. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 10 (18.3 Mb)

My ninth demo brings single-player and multi-player back together into one package. A few additional Mechs have been added as well as the first vehicle, the Savannah Master hovercraft. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 9 (17.7 Mb)

My eighth demo is the conversion to multiplayer. It is Multi-player Only, the single player has not been reintegrated yet. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 8 (18.7 Mb)

My seventh demo is more of a forced stopping point. After a year with the Torque engine, I finally understand how much of it works. This knowledge shows that I have done much of my coding in a less than efficient manner. In order to add additional player classes (vehicles), I need to restructure my code. This restructuring is a perfect time to add multiplayer support. Before doing this, I have created this demo. Physical and melee attacks have been added. Water and its effects (speed, heat removal, weapon firing and ranges, jump jets, and visibility) are in. Lasers and PPC have been updated to display correctly. Buildings, cities, bases and AI turrets are in. And lastly, the Hatcheman has been added. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 7 (21.5 Mb)

My sixth demo completes one the the major issues of development; visual damage display. The engine is unable to swap or layer textures on a model without severe gameplay issues so I have added a layer during rendering to darken a model part in relation to its damage level. Arm flipping and extended torso twisting have been added as well. The test Mechs have been removed as two Mechs with jump jets have been added. I found out that I do not have the rights to the Atlas model in the last demo and it has been removed until I am provided with a replacement. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 6 (20.7 Mb)

My fifth demo adds environmental randomness and the AI's ability to deal with the environment. The map MFD has been calibrated to show terrain difficulty. "Instant Action" now allows the player to select their Mech, the number, type, and skill level of the AI Mechs, and the type of terrain and the time of day for the mission. AI are randomly placed around 2 or 3 navigation points but tend to congregate around the base at Nav Alpha. Destructable buildings are in place as well as the starting dropship. The test Archer with an invalid configuration is still available as well as an invalid Locust to enable testing the weapons and jump jets. The Atlas has been added to the model list, but faction textures are not available for it. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 5 (11.7 Mb)

My fourth demo brings demo three into a complete game. The HUD has been implemented with weapon information, altitude, orientation, twist range, speed, and targeting information. Nav points, targets, and selected target are visually displayed on the HUD. There are also 5 MFDs or Multi-Function Displays showing a map, weapon information, target detection, damage, and navigation points. The AI have been upgraded and now select from 5 different attach stategies based on piloting skill level. You can now determine your Mech and the number and skills of enemy AI. AI are randomly placed around 2 or 3 navigation points. The test Archer with an invalid configuration is still available to enable testing of the new weapon sounds. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 4 (10.2 Mb)

My third demo starts over with the new engine, falling and physical attacks are not implemented. The demo includes standard movement, weapon systems, damage systems, basic gui, targeting, navpoints, and basic AI. You are piloting an Archer with an invalid configuration (for weapon testing). You will be attacked by two Locusts at nav 2 and an Archer at nav 3. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 3 (8.6 Mb)

Demos 1 and 2 are archives from my work using the 3D engine, 3dRad.

My second demo shows collisions of Mechs and weapons, the weapon control system, the first person view, and a preliminary terrain. Only the Hatchetman is available due to the dataset required for collisions and weapons. The zip file contains a setup file that will install the demo on your computer and includes an uninstall option. Instructions are provided in an included Adobe Acrobat file.

Download Demo 2 (1.2 Mb)

My first demo has animation of the Mech movement with physical attacks, falling, and getting up. Included are models for the Hatchetman and the Archer. The zip file contains a setup file that will install the demo on your computer and includes an uninstall option.

Download Demo 1 (0.8 Mb)



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