Blender-Battletech

General BTS topics.

Blender-Battletech

Postby Smoking_Mirror » Tue Sep 21, 2010 3:20 am

I'm working on a battletech game of my own at the moment.
It doesn't have the same scope as BT simulator, I'm just focusing on light and medium mechs and vehicles.

Right now (if you can get the game running at all >_<) you can play as a wasp, against another wasp.

Find it here:
http://pickledtezcat.deviantart.com/#/d2z3v3x
Smoking_Mirror
 
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Re: Blender-Battletech

Postby fennec » Wed Sep 22, 2010 4:55 pm

Hey that's pretty neat. It seems to run ok.

Of course I invariably die. How do you get the missiles to guide, like the AI ones do?
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Re: Blender-Battletech

Postby Smoking_Mirror » Sat Sep 25, 2010 7:05 am

http://www.youtube.com/watch?v=9fDOQbW6fDQ

You can find an update here...

To guide the SRMs make sure the target is over the enemy. In the next release the target changes colour to indicate that you are locked on.
The SRMs only guide sometimes (based on your acuracy score). They are not true streak SRMs.
I've reduced the enemy proficiency quite a lot in the update. You should win easily.
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