Current Projects

For those working on art content.

Current Projects

Postby Faolan_Conall » Mon Apr 03, 2006 9:40 am

List of who's currently working on what.

If its a super-secret surprise for someone, no need to post it up here.

This isn't so "everyone's on track", I'm not that bloody organised nor anal, however, its just so we all have an idea of whats going on, and so people don't inadvertantly start on the same project as someone else.

Similiar to Derk's Mech_List and Vehicle_List pages, but this can be updated, daily even, by the artist(s) in question if they feel like it.

List if you're doing a high poly for texturing from (or just to show off your skills), how much you're doing (just the Low Poly, Low Poly and Texture, etc), and any help you might need.

------
Jase:
VACATION
Long Tom Artillery (On Hold)
MASH (On Hold)

Punk:
Panther Retexture

Stormwolf:
Landscaping

FC:
Texturing (Learning to, at least)
Tutorials (I'll get to it one day)

Terrato:
Charger Textures
Banshee HP

QSSB:
Pack Hunter
Textures for several models.

Hana:
Timber Wolf (Madcat)
Last edited by Faolan_Conall on Fri Apr 28, 2006 10:01 am, edited 8 times in total.
Image
Faolan_Conall
 
Posts: 610
Joined: Sat Jul 30, 2005 1:30 am
Location: Oregon

Postby Veers » Mon Apr 03, 2006 9:56 am

Work in progress:

Long Tom Artillery


Jase
Last edited by Veers on Sat Aug 05, 2006 9:34 pm, edited 3 times in total.
Veers
 
Posts: 149
Joined: Wed Mar 08, 2006 10:32 pm
Location: UK

Postby Stormwolf » Mon Apr 03, 2006 11:17 am

Current projects:

Various landscape experiments
Alternate weapons
Image
Stormwolf
 
Posts: 374
Joined: Sat Aug 13, 2005 12:22 pm
Location: The Netherlands

Postby Punk » Mon Apr 03, 2006 5:58 pm

Current projects;


Your mom.


Future;

Your sister.

:twisted:

I'm currently doing a bunch of things aswell as retextureing the Panther. I've yet to see my Valkire in the game. *nudges Derk*
0--}=----Punk-----*
House Marik[MPBT3025]
Punk
 
Posts: 453
Joined: Mon Jul 25, 2005 3:57 am

Postby Faolan_Conall » Mon Apr 03, 2006 11:00 pm

And I have yet to see your Valkyrie, period, Punk! (double usage bonus +10 points)

If you're into flatchest women with facial hair, go for my mother. As for my sisters, well, good luck there, I have the feeling they'll snap you in half and send you back to your boyfriend whinging like Seattle about Refs.
Image
Faolan_Conall
 
Posts: 610
Joined: Sat Jul 30, 2005 1:30 am
Location: Oregon

Postby TerratoX1 » Tue Apr 04, 2006 5:36 pm

fixing charger textures (re-uv mapping)
HPing a Banshee

due to a low attention span and lack of things to do, ill prolly end up dooing some buildings or so as well...and maybe fool around with weapon effects just for the hell of it
Image
TerratoX1
 
Posts: 56
Joined: Sun Mar 05, 2006 2:38 am
Location: Laurel, MD

Postby adamsderk » Tue Apr 04, 2006 6:37 pm

TerratoX1,

Sounds good. People playing around with aspects of the game can end up with some great additions to it. Stormwolf did some terrain textures. The first couple were pretty bad, but he ended up making some really good ones that went straight into the game.

Thanks.
adamsderk
Site Admin
 
Posts: 1404
Joined: Tue Apr 19, 2005 11:52 pm
Location: Western Washington

Postby Faolan_Conall » Tue Apr 04, 2006 10:17 pm

Terrato..

I have a pretty generic Banshee made already, with a high poly. If you want to do yours still, thats fine, we'll just beat Derk into using both as different variants.
Image
Faolan_Conall
 
Posts: 610
Joined: Sat Jul 30, 2005 1:30 am
Location: Oregon

Postby TerratoX1 » Wed Apr 05, 2006 5:22 pm

yeah im kinda just dooing it for fun, gives me somethin ta do.
Banshee has always been one of my favorite 3025 assaults (besides the awesome)

next project for BTS is prolly gonna be a Grasshopper or Guillotine, since there are only 2 heavies ingame now with missiles as a primary weapon
Image
TerratoX1
 
Posts: 56
Joined: Sun Mar 05, 2006 2:38 am
Location: Laurel, MD

Postby Quicksilver » Wed Apr 05, 2006 9:03 pm

I would work on weapon effects, if I knew how that is.
Image
Quicksilver
 
Posts: 32
Joined: Thu Mar 30, 2006 4:23 am
Location: Columbia, MO

Postby Punk » Tue Apr 18, 2006 11:47 pm

Quicksilver wrote:I would work on weapon effects, if I knew how that is.


Pretty easy one there QS, almost all the weapons are just PNGs w/ Alpha chans on the unseen bits.

Although we do need "muzzle flashes", some good dust, smoke, steam, partical maps. Any questions just ask as I am sure me or Derk can start you in the correct direction.


I've finnished the new texture for the Panther, maybe Derk will post the pictures I've given him. Still have House colors to do, but I need to sleep for work right now. Perhaps in the next day or so I can throw them togeather. I think I'll work on getting the texture done for the Griffen(unseen) next.
0--}=----Punk-----*
House Marik[MPBT3025]
Punk
 
Posts: 453
Joined: Mon Jul 25, 2005 3:57 am


Return to Artwork

Who is online

Users browsing this forum: No registered users and 1 guest

cron