In an effort to delegate some of the art effort, I am adding a series of topics that will be wrapped up into an instruction set.
Mech Scale Equations
- Height = ( ((mass-20)/5) / (16/6) )+10
Type Multiplier:
- Man Leg 1.0
Dog Leg 0.9
Chicken Leg 0.8
Quad 0.6
Ex. Catapult:
Height = ( ((65-20)/5) / (16/6) )+10 = 13.375
Final Height = 13.375 * 0.8 = 10.7 meters
Vehicle Scale Equations
- Height = (mass/50)+1
Length = (mass/10)+2.5
Ex. Rotunda:
Height = (20/50)+1 = 1.4 meters
Length = (20/10)+2.5 = 4.5 meters
Now, the vehicles use the height or the length. For the Rotunda, using the length would result in a car that was under 1 meter high; not very probable. So I used the height as the value and let the length get larger than listed.
These values are directly used in MilkShape to set the size. Since BTS is a half scale game, the model is multiplied by 0.5 in the exporter to make it the correct size for the game. But real values are used in MilkShape.
Thanks.