I certainly will look to you for some sounds in the future. I have compiled all of the Total Warfare and Tech Manual data into a single table. I am currently adding all the the "Torque-specific" data. This has ended up with a few neat things.
1. The projectiles are unified along with their sounds. It is also easy to see which sounds are "borrowed" from another weapon.
2. The projectile makes the sound, not the weapon, so all AC bullets sound the same (but the number streaming out is different, and so the duration of the sound is different).
3. The explosion characteristics are easy to compare between projectiles.
And most importantly
4. The Torque code generated does not have to be waded through, so tons of objects in a single file work just fine