The Campaign Part 12

Web log of development issues.

The Campaign Part 12

Postby adamsderk » Fri Feb 22, 2008 3:53 pm

Greetings,

The campaign code is all in place. Unfortunately, it is hard to test as you go because everything is dependent on everything else. So I am having to step may way through the code to make sure everything is working correctly. That means that I am playing the game about as much as I'm coding it, but the errors are pretty frustrating. And since I am testing the AI, it goes really fast (i.e. doing everything between missions in about a second) so I have to check piece by piece.

I hope to clean it up in the next week or two and post it up for downloading.

Thanks.
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Postby SandMan » Fri Feb 22, 2008 8:49 pm

Can't wait.

Your reward is in the inbox.
For Davion!
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Postby Smoking_Mirror » Sat Feb 23, 2008 7:50 am

Awesome.

I'm putting the finishing touches on the procedural texture experiment now.
When it's finished it'll be able to texture a mech model to a high standard in less than an hour from scratch. And anyone can do it.
Once the generator is in place it'll be easy.

Someone else is working on sound effects and now the mission structure is nearly complete. With a foundation like that you should have a great game in the pipeline! :)
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Postby Matti » Mon Feb 25, 2008 11:48 am

Any new toys to play with? Are all the Unseens (WSP-1A ... BLR-1G) there now?
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Postby adamsderk » Mon Feb 25, 2008 3:26 pm

Matti,

Sandman has been plowing through the Mech conversions so there will be lots more units. However, I will release the campaign code, then put in the Mechs, then work on new changes.

Thanks.
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