Infantry

Making content for the game.

Infantry

Postby adamsderk » Wed Sep 23, 2009 8:35 pm

Code: Select all
Types:
   *Foot
   *Motorized
   *Jump
   Mechanized - Wheeled
   Mechanized - Tracked
   Mechanized - Hover
Movement:
   Speed:
      *Walk: 1 MP = 30m/10s = 3m/s = 10.8km/h = 17mi/h
      *Jump:
         *Horizontal: 3 MP = 90m/10s = 9m/s = 32.4km/h = 52mi/h
         *Vertical: 3 MP = 6 meters per MP * 3 MP / 5 seconds for trip to apex = 3.6m/s = 13km/h = 21m/h
      *Move fast: Turbo mode that adds 1 MP and disallows weapon firing.
      *Move or Fire: Same as move fast.
   Turn:
      *No facing - no limit on turn rate, no impact on speed
   Carrier:
      Carrier stationary to mount or dismount
      No actions while mounted (only dismount)
      Cannot dismount into prohibited terrain
Defense:
   Armor:
      *Conventional: 10 points per trooper.
      Mechanized: 20 points per trooper.
Offense:
   Weapons:
      *Switch between 1 or more weapons
   Modifiers:
      Attack:
         Base: gunnery skill
      Range: medium +2, long +4
      Stealth: No modifier.
      Mimetic: Add modifier.
      Camo: Add modifier.
      Mechanized: Take damage * 2 from non-infantry weapons
Damage:
   Fall:
      *Foot: 3d6 per 2 levels = 90 points per 2 levels = 45 points per level
      *Motorized: 2d6 per 2 levels = 70 points per 2 levels = 35 points per level
      Mechanized/Jump: 1d6 per 2 levels = 30 points per 2 levels = 15 points per level
   Weapons:
      Ground:
         Clear: take damage * 2
Collision:
   Building:
      Mechanized: -1 MP
      *Enter only on ground floor or adjacent level
      *No jumping inside buildings
      *Change level 1 MP
      Change level Mechanized 2 MP
      *Take damage from building
      *Take 3 times damage from falling building
   Vehicle:
      CBT: Infantry cannot be target of charge attacks
      Vehicle not slowed by impact, infantry falls in direction of impact and is run over
      Infantry not collidable if in fallen position
      Maximum 1 damage (10 points) [hit only one trooper]
   Mech:
      Pass through, no collision
      CBT: Stomp does tonnage / 5 damage
      BTS: Stomp does maximum of 1 damage (10 points]
      Friendly does not damage
View:
Hud:
   Direction
   Target designator
      Range
   Nav points
   Mission goals
   Commands
   Weapon reload
   Armor left
Animations:
   Root
   Root (mg)
   Root (launcher)
   Run
   Back
   Side
   Land
   Fall forward
   Fall back
Models:
   Units:
      *Foot
      Motorized (atv)
      Mechanized Hover
      Mechanized Wheeled (dune buggy)
      Mechanized Tracked
   Equipment:
      Harpoon (Leg Attack)
      *Ballistic Rifle
      Energy Rifle
      *Machine Gun
      SRM
      LRM
      Flamer
      Jump Jet Pack


* signifies implemented concepts.
Image
adamsderk
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