BTS Manual: Mech School
Balance
Balance represents the ability to correctly pilot the Mech. Certain actions can force a Mech off balance. It is the pilot's responsibility to control the balance without losing control. The lose of balance control will result in a fall and almost certaily damage the Mech.
Turn Performance
Turn performance is measured in terms of turn rate and turn radius. Turn rate is the number of degrees per second a particular Mech can turn. Turn radius is the distance required to complete the turn. Both are tied to the speed of the Mech. Maximum turn rate and minimum turn radius occur at a stand still while turn rate is almost zero at full throttle.
Water Efects
Water is a double edged sword, whether or not you decide to use water in a combat situation, you should be aware of its effects:
- Submerged heat sinks will eliminate excess heat twice as fast.
- Speed is reduced up to 75%.
- Only energy weapons can be fired under water (at reduced range)
- Weapons do not cross the water barrier.
- Physical attack speed and damage is cut in half.
- Jump jets can not be fired under water.
Mech Controls
Control Stick
Moving the stick forward and back rotates the Mech at the hip and causes a change in pitch of the torso. Pulling the stick back causes the torso to angle up. Pushing the stick forward causes the torso to angle down.
Mouse movements up and down creates the same effect as the control stick.
Pitch torso down
Pitch torso up
Moving the stick left and right controls the twisting of the Mech's torso. Different Mechs have different twisting capabilities.
Mouse movements left and right creates the same effect as the control stick.
Twist torso left
Twist torso right
Foot Pedals
Foot pedals contol the Mech's feet. Applying left pedal turns the Mech left. Pushing the right pedal turns the Mech right.
Turn left
Turn right
Throttle
The throttle controls the engine's output. Pulling the throttle back closes the throttle, decreasing the engine output. Pushing the throttle forward opens the throttle, increasing the engine output. Reversing the output allows the Mech to walk backward, but at a slower rate than moving forward.
-
0 - 100% thrust
Increase thrust by 1%
Decrease thrust by 1%
Reverse thrust direction
Balance
The pilot can manually adjust the Mech's balance point. Initially, the pilot will need to practice keeping the balance centered. More advanced pilots can preload the balance, by shifting the balance to the opposite direction, to perform more risky maneuvers without excessive chance of a fall.
Shift a - Toggle auto balance
Shift balance point forward
Shift balance point backwards
Shift balance point left
Shift balance point right
Jump Jets
Jump jets enable a Mech to clear difficult terrain or gain a situational advantage by moving to a different elevation. Firing jump jets will push your Mech into the air vertically. Direction is based on the key press based on the direction of the feet. Jump jets can only be fired for 5 seconds, but will continue to slow the descent until landing. Once your Mech has touched down, an additional jump may be made. Pressing a jump key before the 5 second limit will immediately begin descent. Pressing a jump key while descending, but before touchdown will stop all jets and initiate a fall. Falling is necessary to initiate the famed "Death from Above" maneuver.
Jump back-left
Jump back
Jump back-right
Jump left
Jump up
Jump right
Jump forward-left
Jump forward
Jump forward-right
Page created and maintained by
Derk Adams
Last modified
WizKids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Classic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. MechWarrior, BattleTech, BattleMech, Mech and WizKids are trademarks of WizKids, LLC.