BTS Manual: Physical Attacks
Moving close to an enemy is not advisable except in the most dire circumstances. If you find yourself in such a situation, physical attacks may be your only option. The balancing circuits in your Mech will enable you to only activate one physical attack at a time. While this is normally not an issue, damaged actuators can dramatically slow the speed of an attack. And in the case of kicking, your Mech will remain stationary until the kick is completed.
- Physical attacks
Mechs with lower arms are capable of punching with either arm or swinging with a mounted melee weapon. If a melee weapon is destroyed, neither swing nor punch will be possible with the arm.
Kicking is the riskiest maneuver in a Mech, after DFA. To initiate a kick, your Mech must be stopped. During the kick, you will be unable to move your Mech. Since kicking is a tremendous strain on the Mech systems, damaging either hip actuator will eliminate the ability to perform a kick with either leg.
The last weapon of a mobile Mech is using it to ram another vehicle. While the previous physical attacks will not damage your Mech, running into another object at speed will damage both your Mech and the other object.
Page created and maintained by
WizKids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Classic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. MechWarrior, BattleTech, BattleMech, Mech and WizKids are trademarks of WizKids, LLC.